The Implementation of the Integrated STEAM Approach to Improve Students' Interest in Science

Farida Amrul Almuharomah, Widha Sunarno, Mohammad Masykuri

Abstract


The study aimed to analyze indigenous scientific knowledge into scientific knowledge through the STEAM approach. Interesting online learning can be done by integrating the local culture of the Plancungan Village. This research uses the Quantitative Descriptive method. Based on research at seven schools in Ponorogo found 83,3% of teachers never used the local culture because teachers know no understands the local culture of the Plancungan village in science material. Respondents were 62 students from Junior High School 1, Junior High School 2, and Junior High School 3. 37,74% of students know this local culture. The value of local culture is contained in the process of making pottery, namely character, aesthetic, historical, and environmental values. STEAM analysis, including science on the process of making pottery, requires a tool in the form of a turntable called "Perabot". This turntable is a form of Simple Plane. Simple Planes are tools that can facilitate human work. The math is in the Mechanical Advantage of the "Perabot" which can be calculated by dividing the wheel's radius by the axle's radius. Engineering on the body has the greatest ratio of volume to overall proportion. The moth is smaller than the neck, which is adapted to its function. Traditional pottery-burning technology uses a field stove with husk, straw, and bamboo as fuel. The art of pottery can be seen in form, color, and function. STEAM analysis on the pottery-making process can increase students' interest in science. The student's interest in learning science obtained an average N-gain of 0.70 with high criteria. The resulting STEAM analysis can also be applied to e-modules, e-learning, e-books, etc.


Full Text:

PDF

References


Adinugraha, F. (2016). Potensi Reresik Sumur Pitu Sebagai Pendekatan Kearifan Lokal Dan Budaya Pada Pembelajaran Biologi. Pendidikan Surya Edukasi, 6(April), 16–32.

Aditya Hartini, & Siti Faridah. (2022). Factors Causing Low Interest in Learning Science in Elementary Schools. Journal of Sustainable Development Science, 4(2), 37–41. https://doi.org/10.46650/jsds.4.2.1334.37-41

Adriyawati, Utomo, E., Rahmawati, Y., & Mardiah, A. (2020). Steam-project-based learning integration to improve elementary school students’ scientific literacy on alternative energy learning. Universal Journal of Educational Research, 8(5), 1863–1873. https://doi.org/10.13189/ujer.2020.080523

Aguilera, D., & Ortiz-Revilla, J. (2021). Stem vs. Steam education and student creativity: A systematic literature review. Education Sciences, 11(7). https://doi.org/10.3390/educsci11070331

Ahmad, D. N., Astriani, M. M., Alfahnum, M., & Setyowati, L. (2021). Increasing creative thinking of students by learning organization with steam education. Jurnal Pendidikan IPA Indonesia, 10(1), 103–110. https://doi.org/10.15294/jpii.v10i1.27146

Albar, J., Wardani, S., & Sarwi, S. (2021). The Effect of Flipped Classroom Based STEAM Approach on Mastery of Concepts and Interpersonal Intelligence in Online Learning. 10(2), 129–140.

Almuharomah, F. A., & Mayasari, T. (2018). Profil Kemampuan Berpikir Kritis Matematis Siswa Smp. Jurnal Pendidikan Tambusai, 2, 793–801.

Almuharomah, F. A., Sunarno, W., Masykuri, M., Mayasari, T., Huriawati, F., & Sasono, M. (2023). Development of STEAM-LW Based Creative Thinking Skill Test Instruments for Grade IX Junior High School Students. Jurnal Pendidikan Fisika Dan Keilmuan, 9(1). https://doi.org/http://doi.org/10.25273/jpfk.v9i1.15908

Anisimova, T. I., Sabirova, F. M., & Shatunova, O. V. (2020). Formation of design and research competencies in future teachers in the framework of STEAM education. International Journal of Emerging Technologies in Learning, 15(2), 204–217. https://doi.org/10.3991/ijet.v15i02.11537

Asril, Syawaluddin, A., & Syahruddin, A. (2022). Global Journal Pendidikan Dasar. Global Journal Pendidikan Dasar, 1(1), 1–8.

Astawan, I. G., Sudana, D. N., Kusmariyatni, N., & Japa, I. G. N. (2019). The STEAM integrated panca pramana model in learning elementary school science in the industrial revolution era 4.0. International Journal of Innovation, Creativity and Change, 5(5), 26–39.

Astuti, L. S. (2017). Penguasaan Konsep IPA Ditinjau dari Konsep Diri dan Minat Belajar Siswa. Formatif: Jurnal Ilmiah Pendidikan MIPA, 7(1), 40–48. https://doi.org/10.30998/formatif.v7i1.1293

Badriyah, N. L., Anekawati, A., & Azizah, L. F. (2020). Application of PjBL with brain-based STEAM approach to improve learning achievement of students. Jurnal Inovasi Pendidikan IPA, 6(1), 88–100. https://doi.org/10.21831/jipi.v6i1.29884

Bahri, I., Thaha, A., & Isrun. (2016). Status Beberapa Sifat Kimia Tanah Pada. Jurnal Agrotekbis, 4(5), 512–520.

Beck, P., Jiang, J. J., & Klein, G. (2006). Prototyping mediators to project performance: Learning and interaction. Journal of Systems and Software, 79(7), 1025–1035. https://doi.org/10.1016/j.jss.2005.11.210

Belbase, S., Mainali, B. R., Kasemsukpipat, W., Tairab, H., Gochoo, M., & Jarrah, A. (2022). At the dawn of science, technology, engineering, arts, and mathematics (STEAM) education: prospects, priorities, processes, and problems. International Journal of Mathematical Education in Science and Technology, 53(11), 2919–2955. https://doi.org/10.1080/0020739X.2021.1922943

Boukayoua, Z., Kaddari, F., & Bennis, N. (2021). Students’ interest in science learning and measurement practices. Questions for research in the Moroccan school context. SHS Web of Conferences, 119, 05006. https://doi.org/10.1051/shsconf/202111905006

Cahyani, G. P., & Sulastri, S. (2021). Pengaruh Project Based Learning dengan Pendekatan STEAM Terhadap Kemampuan Berpikir Kritis pada Pembelajaran Online di SMK Negeri 12 Malang. Jurnal Pendidikan Akuntansi (JPAK), 9(3), 372–379. https://doi.org/10.26740/jpak.v9n3.p372-379

Cheung, D. (2017). The key factors affecting students’ individual interest in school science lessons. International Journal of Science Education, 40(1), 1–23. https://doi.org/10.1080/09500693.2017.1362711

Chistyakov, A. A., Kunitsyna, M. L., & Yagudina, R. I. (2023). Exploring the characteristics and effectiveness of project-based learning for science and STEAM education. 19(5).

Dhivvya, J. P., Bharath, M., & Suresh, A. (2020). Effective teaching using a real-time water quality monitoring prototype. Procedia Computer Science, 172(2019), 43–48. https://doi.org/10.1016/j.procs.2020.05.006

Dierks, P. O., Höffler, T. N., Blankenburg, J. S., Peters, H., & Parchmann, I. (2016). Interest in science: a RIASEC-based analysis of students’ interests. International Journal of Science Education, 38(2), 238–258. https://doi.org/10.1080/09500693.2016.1138337

Domenici, V. (2022). STEAM Project-Based Learning Activities at the Science Museum as an Effective Training for Future Chemistry Teachers. Education Sciences, 12(1). https://doi.org/10.3390/educsci12010030

Dwiantara, G. A., & Masi, L. (2016). Pengaruh Penggunaan Pendekatan Pembelajaran Open-ended terhadap Peningkatan Kemampuan Berpikir Kreatif Matematis siswa kelas XI IPA SMA NEGERI 2 Kendari. Jurnal Penelitian Pendidikan Matematika, 4(1), 57–70.

Ernawati, M. D. W., Asrial, A., Perdana, R., Septi, S. E., Rohana, S., & Nawahdani, A. M. (2022). Evaluation of Students’ Interest, Attitudes, and Science Process Skills in Science Subjects. Journal of Education Research and Evaluation, 6(1), 181–194. https://doi.org/10.23887/jere.v6i1.37583

Faorika, E., Hamidah, A., & Anggereini, E. (2021). Analisis Pelaksanaan Pembelajaran Daring di Masa Pandemi Covid-19 Pada Guru Mata pelajaran IPA di SMP Kota Jambi ( Analysis of the Implementation of Online Learning during the Covid-19 Pandemic for Science Subject Teachers at Jambi City Junior High School. 07, 50–60.

Ferry Wibowo, S. (2011). Karakteristik Konsumen Berwawasan Lingkungan Dan Hubungannya Dengan Keputusan Membeli Produk Ramah Lingkungan. Econosains Jurnal Online Ekonomi Dan Pendidikan, 9(2), 192–202. https://doi.org/10.21009/econosains.0092.09

Gregory, R. (2007). Psychological testing: history, principles, and applications (5th ed.). Pearson Education Group, Inc.

Handayani, N. A., & Jumadi, J. (2021). Analisis Pembelajaran IPA Secara Daring pada Masa Pandemi Covid-19. Jurnal Pendidikan Sains Indonesia, 9(2), 217–233. https://doi.org/10.24815/jpsi.v9i2.19033

Hannover, B., & Kessels, U. (2004). Self-to-prototype matching as a strategy for making academic choices. Why high school students do not like math and science. Learning and Instruction, 14(1), 51–67. https://doi.org/10.1016/j.learninstruc.2003.10.002

Harjanty, R., & Muzdalifah, F. (2022). Implementation of STEAM project-based learning in developing early childhood cooperation. Aṭfālunā Journal of Islamic Early Childhood Education, 5(1), 47–56. https://doi.org/10.32505/atfaluna.v5i1.4093

Hasanati, A., & Purwaningsih, E. (2021). Influence of Interest In Learning and How to Learn on Understanding Concepts: Work and Energy Cases. Jurnal Pendidikan Sains Indonesia, 9(2), 305–316. https://doi.org/10.24815/jpsi.v9i2.19203

Hendriyani, M. E., Rifqiawati, I., & Usman, U. (2023). Students’ Creativity Profile Using Project Report through the STEM integrated Project Based Learning Model. Jurnal Pendidikan Indonesia Gemilang, 3(1), 68–75. https://doi.org/10.53889/jpig.v3i1.182

Herlina, H., Ramlawati, R., & Hasri, H. (2022). Pengembangan Perangkat Pembelajaran Elektronik Berbasis STEAM untuk Meningkatkan Minat dan Hasil Belajar. Chemistry Education Review (CER), 5(2), 198. https://doi.org/10.26858/cer.v5i2.32731

Hidayat, T., Susilaningsih, E., & Kurniawan, C. (2018). The effectiveness of enrichment test instruments design to measure students’ creative thinking skills and problem-solving. Thinking Skills and Creativity, 29, 161–169. https://doi.org/10.1016/j.tsc.2018.02.011

Imam, I. kholiq I. (2019). Perancangan Meja Putar Roll Welding Sebagai Alat Bantu Pengelasan (Studi Kasus : Art Welding Pt. Meco Inoxprima). Matrik, 20(1), 57. https://doi.org/10.30587/matrik.v20i1.952

Iman, R., Khaldun, I., & Nasrullah. (2017). Meningkatkan Kemampuan Berpikir Kritis Siswa Dengan Model Inkuiri Terbimbing Pada Materi Pesawat Sederhana. Jurnal Pendidikan Sains Indonesia (Indonesian Journal of Science Education), 5(1), 52–58.

Imbachi-Diaz, A. A., Tobar, J. A. C., Perea, J. D., & Santacruz Almeida, L. A. (2023). Colombian Prototype of a Spirometer, From Classroom to Practice. International Journal of STEM Education for Sustainability, 3(1), 28–46. https://doi.org/10.53889/ijses.v3i1.111

Jayusman, I., & Shavab, O. A. K. (2020). Aktivitas Belajar Mahasiswa Dengan Menggunakan Media Pembelajaran Learning Management System (Lms) Berbasis Edmodo Dalam Pembelajaran Sejarah. Jurnal Artefak, 7(1), 13. https://doi.org/10.25157/ja.v7i1.3180

Jocz, J. A., Zhai, J., & Tan, A. L. (2014). Inquiry Learning in the Singaporean Context: Factors affecting student interest in school science. International Journal of Science Education, 36(15), 2596–2618. https://doi.org/10.1080/09500693.2014.908327

Kleespies, M. W., Doderer, L., Dierkes, P. W., & Wenzel, V. (2021). Nature Interest Scale – Development and Evaluation of a Measurement Instrument for Individual Interest in Nature. Frontiers in Psychology, 12(November), 1–9. https://doi.org/10.3389/fpsyg.2021.774333

Krapp, A., & Prenzel, M. (2011). Research on interest in science: Theories, methods, and findings. International Journal of Science Education, 33(1), 27–50. https://doi.org/10.1080/09500693.2010.518645

Kusairi, S., Muhamad, S., Razak, N. A., & Trapsila, A. P. (2022). The role of local wisdom ``Ugahari’’ and the impact of internet and mobile technology on work-life-balance during COVID-19 outbreak: Data set from malaysian workers. Data in Brief, 40, 107779. https://doi.org/10.1016/j.dib.2021.107779

Milara, I. S., Pitkänen, K., Laru, J., Iwata, M., Orduña, M. C., & Riekki, J. (2020). STEAM in Oulu: Scaffolding the development of a Community of Practice for local educators around STEAM and digital fabrication. International Journal of Child-Computer Interaction, 26, 100197. https://doi.org/10.1016/j.ijcci.2020.100197

Mursabdo, W. (2021). Pengaruh Persepsi Siswa atas Kreativitas Guru dan Minat Belajar terhadap Hasil Belajar IPA. Edudikara: Jurnal Pendidikan Dan Pembelajaran, 6(3), 217–225. https://doi.org/10.32585/edudikara.v6i3.253

Neher Asylbekov, S., & Wagner, I. (2023). Modelling of interest in out-of-school science learning environments: a systematic literature review. International Journal of Science Education, 1–23. https://doi.org/10.1080/09500693.2023.2185830

Nisa, U. M. (2017). Metode Praktikum untuk Meningkatkan Pemahaman dan Hasil Belajar Siswa Kelas V MI YPPI 1945 Babat pada Materi Zat Tunggal dan Campuran. Journal Biology Education, 14(1), 62–68.

Polmart, P., & Nuangchalerm, P. (2023). Promoting productive thinking and physics learning achievement of high school students through STEAM education. June, 27–35. https://doi.org/10.53889/jgl.v3i1.218

Pornpimon, C., Wallapha, A., & Prayuth, C. (2014). Strategy Challenges the Local Wisdom Applications Sustainability in Schools. Procedia - Social and Behavioral Sciences, 112(Iceepsy 2013), 626–634. https://doi.org/10.1016/j.sbspro.2014.01.1210

Pujani, N. M., Priyanka, L. M., & Pendidikan, U. (2023). JURNAL PENDIDIKAN DAN PEMBELAJARAN SAINS INDONESIA Analisis Minat Belajar IPA pada Pembelajaran Daring Di SMP Negeri 2 Gianyar dengan minat , karena dengan timbulnya. 6(April), 79–89.

Putra, E. A. (2015). Anak Berkesulitan Belajar di Sekolah Dasar Se-Kelurahan Kalumbuk Padang. Jurnal Ilmiah Pendidikan Khusus, 1(3), 71–76.

Radu, I., Yuan, J., Huang, X., & Schneider, B. (2023). Charting opportunities and guidelines for augmented reality in makerspaces through prototyping and co-design research. Computers & Education: X Reality, 2(January), 100008. https://doi.org/10.1016/j.cexr.2023.100008

Ramey, K. E., & Stevens, R. (2019). Interest development and learning in choice-based, in-school, making activities: The case of a 3D printer. Learning, Culture and Social Interaction, 23(November), 0–1. https://doi.org/10.1016/j.lcsi.2018.11.009

Ricardo, R., & Meilani, R. I. (2017). Impak Minat dan Motivasi Belajar Terhadap Hasil Belajar Siswa. Jurnal Pendidikan Manajemen Perkantoran, 2(2), 79. https://doi.org/10.17509/jpm.v2i2.8108

Rondoni, P., Khodir Zailani, A., Rohmin, E. M., Walid, A., Fatmawati, U., Bengkulu, S., Program, P. R., Ilmu, S., Alam, P., Raden, J., Bengkulu, F., Rondoni, P., Zailani, A. K., & Rohmin, E. M. (2022). Analisis Minat Belajar Siswa Kelas IX SMP Negeri 14 Kota Bengkulu Pada Mata Pelajaran IPA. Khazanah Pendidikan-Jurnal Ilmiah Kependidikan (JIK), 16(1), 1–6. https://doi.org/10.30595/jkp.v

Saenprai, N., Mangkhang, C., & Kerdtep, A. (2023). Moon-Mung Phutai: The Process of Creating a Socio-Cultural Learning Space through Ethnic Textile Wisdom in Sakon Nakhon Basin, Thailand. Journal of Green Learning, 2(2), 86–91. https://doi.org/10.53889/jgl.v2i2.113

Setianingrum, D. A., Matahari, D. B., Jumadi, J., & Wilujeng, I. (2023). Development of Science e-Book Containing Gamelan’s Local Wisdom Based on STEAM-POE to Facilitate Students’ Love of Local Culture. Jurnal Penelitian Pendidikan IPA, 9(6), 4791–4800. https://doi.org/10.29303/jppipa.v9i6.3760

Skowronek, M., Gilberti, R. M., Petro, M., Sancomb, C., Maddern, S., & Jankovic, J. (2022). Inclusive STEAM education in diverse disciplines of sustainable energy and AI. Energy and AI, 7(August 2021). https://doi.org/10.1016/j.egyai.2021.100124

Slameto. (2015). Belajar dan Faktor-Faktor yang Mempengaruhi. Rineka Cipta.

Soebroto, R. B. G. (2019). Tungku Pembakaran Tipe ‘ Api Berbalik ’ Untuk Meningkatkan Kualitas Gerabah , Desa Selogabus Kecamatan Parengan Tuban. 377–384.

Sriyansyah, S. P., & Anwar, K. (2021). Pembelajaran Gelombang Bunyi Menggunakan Alat Musik Suling dan Gawai pada Pelajaran IPA SMP di Masa Pandemi Covid-19. Journal of Natural Science and Integration, 4(2), 175. https://doi.org/10.24014/jnsi.v4i2.13277

Suryaningsih, S., Nisa, F. A., Muslim, B., & Aldiansyah, F. (2022). Learning Innovations: Students’ Interest and Motivation on STEAM-PjBL. International Journal of STEM Education for Sustainability, 2(1), 66–77. https://doi.org/10.53889/ijses.v2i1.40

Tamu, Y., & Dako, A. Y. (2018). The Season Calendar System of Gorontalo Society : Socio- Cultural Analysis Based on Local Wisdom and Appropriate Technology. Komunitas: International Journal of Indonesian Society and Culture, 10(1), 101–111. https://doi.org/10.15294/komunitas.v9i1.9552

Thuneberg, H. M., Salmi, H. S., & Bogner, F. X. (2018). How creativity, autonomy and visual reasoning contribute to cognitive learning in a STEAM hands-on inquiry-based math module. Thinking Skills and Creativity, 29(July), 153–160. https://doi.org/10.1016/j.tsc.2018.07.003

Tomoliyus, & Aryanto, B. (2020). Asesmen Olahraga. CV. Sarnu Untung.

van Griethuijsen, R. A. L. F., van Eijck, M. W., Haste, H., den Brok, P. J., Skinner, N. C., Mansour, N., Gencer, A. S., & BouJaoude, S. (2015). Global patterns in students’ views of science and interest in science. Research in Science Education, 45(4), 581–603. https://doi.org/10.1007/s11165-014-9438-6

Vinasse, L., Industri, D., & Cfd, B. (2014). Teori Dasar Simulasi Proses Pembakaran Limbah Vinasse Dari Industri Alkohol Berbasis Cfd. Jurnal Bahan Alam Terbarukan, 2(2), 74053.

Wiradarma, K. S., Suarni, N. K., & Renda, N. T. (2021). The Relationship of Learning Interest to Science Online Learning Outcomes for Third-Grade Elementary School Students. Jurnal Ilmiah Sekolah Dasar, 5(3), 425. https://doi.org/10.23887/jisd.v5i3.39544

Zb, A., Novalian, D., Ananda, R., Habibi, M., & Sulman, F. (2021). Distance Learning With STEAM Approaches: is the Effect on the Cognitive Domain? Jurnal Educative: Journal of Educational Studies, 6(2), 129–140.




DOI: https://doi.org/10.53889/ijses.v3i2.249

Article Metrics

Abstract view : 259 times
PDF - 169 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Farida Amrul Almuharomah, Widha Sunarno, Mohammad Masykuri

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

 Creative Commons License

International Journal of STEM Education for Sustainability is licensed under a Creative Commons Attribution 4.0 International License