Peningkatan Kompetensi Guru Fisika Sekolah Menengah melalui Pelatihan Pengembangan Media Pembelajaran Berbasis Augmented Reality: Sebuah Studi Kasus di Kota Serang, Provinsi Banten, Indonesia

Rudi Haryadi, Heni Pujiastuti

Abstract


Salah satu cara untuk membuat pembelajaran fisik lebih interaktif, kontekstual, dan berpusat pada peserta didik adalah dengan menggunakan teknologi digital. Terbukti bahwa Augmented Reality (AR) dapat memvisualisasikan ide-ide fisik yang abstrak. Namun, karena kurangnya kemampuan guru untuk membuat media pembelajaran berbasis AR, penggunaan AR di sekolah masih terbatas. Melalui pelatihan dan pendampingan, kegiatan ini dilakukan di kota Serang, provinsi Banten, Indonesia, untuk meningkatkan kemampuan guru fisika sekolah menengah dalam mengembangkan media pembelajaran berbasis Augmented Reality. Analisis kebutuhan, penyebaran materi, pelatihan dan praktik pengembangan media, pendampingan, dan evaluasi kegiatan adalah semua pendekatan yang digunakan dalam studi kasus ini. Hasil menunjukkan bahwa pengetahuan dan kemampuan peserta meningkat dalam desain dan pembuatan media pembelajaran berbasis AR. Peserta juga berhasil membuat media pembelajaran yang sesuai dengan sifat materi fisika dan siap digunakan selama proses pembelajaran. Selain itu, kegiatan ini meningkatkan kepercayaan diri guru dalam penggunaan teknologi digital sebagai bagian dari inovasi pembelajaran. Ini juga mendorong pembentukan budaya kerja sama dan berbagi praktik baik antar guru. Oleh karena itu, salah satu jenis pengembangan profesional yang berguna adalah pelatihan tentang pengembangan media pembelajaran berbasis Augmented Reality. Ini juga membantu mendukung pengembangan pembelajaran fisika yang lebih inovatif dan berkelanjutan. 


Keywords


Augmented Reality; Guru Fisika; Media Pembelajaran; Pelatihan Guru

Full Text:

PDF

References


Falloon, G. (2019). Using simulations to teach young students science concepts: An Experiential Learning theoretical analysis. Computers & Education, 135, 138–159. https://doi.org/https://doi.org/10.1016/j.compedu.2019.03.001

Fidan, M., & Tuncel, M. (2019). Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education. Computers & Education, 142, 103635. https://doi.org/https://doi.org/10.1016/j.compedu.2019.103635

Haryadi, R., & Pujiastuti, H. (2023). Use of augmented reality learning media to improve higher-order thinking skills in kinematics material. THABIEA: Journal of Natural Science Teaching, 6, 37–50.

Haryadi, R., & Pujiastuti, H. (2022). Fun physics learning using augmented reality. AIP Conference Proceedings, 2468(1), 20016.

Haryadi, R., Pujiastuti, H., & Wahyu, D. (2026). Interactive visualization of thermodynamic concepts through augmented reality to improve critical thinking. Computers & Education: X Reality, 8(January), 100137. https://doi.org/10.1016/j.cexr.2026.100137

Huang, T. C. (2016). Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment. Computers and Education, 96, 72–82. https://doi.org/10.1016/j.compedu.2016.02.008

Kim, L., Imjai, N., Kaewjomnong, A., Dowpiset, K., & Aujirapongpan, S. (2025). Does experiential learning matter to strategic intuition skills of MBA students? Implications of diagnostic capabilities and critical thinking skills. The International Journal of Management Education, 23(2), 101138. https://doi.org/https://doi.org/10.1016/j.ijme.2025.101138

Layona, R., Layona, R., Yulianto, B., & Tunardi, Y. (2018). Web based Augmented Reality for Human Body Anatomy Learning Web based Augmented Reality for Human Body Anatomy Learning. Procedia Computer Science, 135, 457–464. https://doi.org/10.1016/j.procs.2018.08.197

Pujiastuti, H., Haryadi, R., Utomo, D. W., & Rohman, R. (2026a). Integration of the TPACK approach and augmented reality technology in a hybrid learning model to improve the understanding of geometry concepts. International Journal of Advanced and Applied Sciences, 13(1), 190–200.

Pujiastuti, H., Haryadi, R., Utomo, D. W., & Rohman, R. (2026b). Integration of the TPACK approach and augmented reality technology in a hybrid learning model to improve the understanding of geometry concepts. International Journal of Advanced and Applied Sciences, 13(1), 190–200.

Rau, P. L. P., Zheng, J., Guo, Z., & Li, J. (2018). Speed reading on virtual reality and augmented reality. Computers and Education, 125(April), 240–245. https://doi.org/10.1016/j.compedu.2018.06.016

Taub, G., Elmalech, A., & Aharony, N. (2024). Trust and attitude toward information presented using augmented reality and other technological means. Heliyon, 10(4), e25944. https://doi.org/https://doi.org/10.1016/j.heliyon.2024.e25944

Thees, M., Kapp, S., Strzys, M. P., Beil, F., Lukowicz, P., & Kuhn, J. (2020). Effects of augmented reality on learning and cognitive load in university physics laboratory courses. Computers in Human Behavior, 108, 106316. https://doi.org/10.1016/j.chb.2020.106316

Wang, M., Zhu, J., Gu, H., Zhang, J., Wu, D., & Wang, P. (2025). Optimizing experiential learning in science education: The role of two-tier testing in digital game-based learning. Entertainment Computing, 54, 100960. https://doi.org/https://doi.org/10.1016/j.entcom.2025.100960

Xu, S., Lu, Y., & Yu, C. (2024). Augmented reality-assisted cloud additive manufacturing with digital twin technology for multi-stakeholder value Co-creation in product innovation. Heliyon, 10(4), e25722. https://doi.org/https://doi.org/10.1016/j.heliyon.2024.e25722

Zhang, M. (John), Newton, C., Grove, J., Pritzker, M., & Ioannidis, M. (2020). Design and assessment of a hybrid chemical engineering laboratory course with the incorporation of student-centred experiential learning. Education for Chemical Engineers, 30, 1–8. https://doi.org/https://doi.org/10.1016/j.ece.2019.09.003




DOI: https://doi.org/10.53889/jskkm.v4i2.932

Article Metrics

Abstract view : 9 times
PDF - 2 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2026 Jurnal Studi Kasus Kegiatan Masyarakat

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Creative Commons License

Jurnal Studi Kasus Kegiatan Masyarakat is licensed under a Creative Commons Attribution 4.0 International License